All Experiments
A chronological record of the questions tested, things built and lessons learned in the By JTT research and prototyping lab.
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Aug 14, 2026 · 14:00 UTC · v1.0.0 · LIVE
2048 — Combo Edition
An early game experiment based on the MIT-licensed 2048 project. It kept the familiar sliding-puzzle core and tested a combo-scoring variation for multiple merges in one move, alongside a leaderboard, showcase video and independent review.
- Version
- 1.0.0
- Released
- Aug 14, 2026, 14:00 UTC
- Built with
- deepseek-v4-flash-(latest) via CommandCode
- Reference
- 2048 by Gabriele Cirulli (MIT)
- Question
- Combo scoring
- Reviewer
- qwen/qwen3.7-max
- Historical review
- 7.4/10 avg · 17/17 verified
- Video
- 27s · 9:16 · edge-tts + ffmpeg
- Platforms
- Desktop + Mobile
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Aug 14, 2026 · 20:00 UTC · v1.0.0 · LIVE
Snake — Combo Edition
An early game experiment using the familiar Snake mechanic to test timed combo chaining, a leaderboard and mobile controls. Eating again within four seconds extends the multiplier chain.
- Version
- 1.0.0
- Released
- Aug 14, 2026, 20:00 UTC
- Built with
- deepseek-v4-flash-(latest) via CommandCode
- Reference
- Classic Snake mechanics
- Question
- Timed combo chaining
- Reviewer
- qwen/qwen3.7-max
- Historical review
- 6.7/10 avg · 10/10 verified
- Platforms
- Desktop + Mobile
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Aug 15, 2026 · 02:00 UTC · v1.0.0 · LIVE
Suika — Combo Edition
A from-scratch fruit-merge prototype testing combo chaining and precision-drop bonuses. It uses lightweight custom circle physics and supports touch, mouse and keyboard controls.
- Version
- 1.0.0
- Released
- Aug 15, 2026, 02:00 UTC
- Built with
- deepseek-v4-flash-(latest) via CommandCode
- Reference
- Generic fruit-merge mechanics
- Question
- Combo chaining + precision drops
- Physics
- Custom circle physics
- Platforms
- Desktop + Mobile
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2026-08-15 · Experiment 004 · LIVE
The ByJTT Gauntlet
A review framework created after the early experiments exposed the need to separate model opinion from executable evidence. In v2.1.1, RELEASE PASS requires green deterministic evidence and two required cross-family critics independently meeting the threshold. The deterministic framework tests are green; final live two-family RELEASE certification is still pending.
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2026-08-16 · Experiment 005 · INTERNAL
The Experiments ByJTT Agent
A private eve-powered workflow tool for coordinating research, scaffold/build work, documentation, review and publishing. It was adopted rather than written from scratch, then adapted around the lab's process and the ByJTT Gauntlet. The agent itself is treated as an experiment: its changes still need independent evidence and review rather than trusting the orchestrator's own judgement.
The agent · The lesson · The framework · Repo
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2026-08-16 · Experiment 006 · LIVE
Falling Blocks: Banked Clears
A from-scratch falling-block puzzle used to test the full agent-assisted pipeline and a Banked Clears mechanic: completed rows remain until the player chooses to bank them for a burst multiplier. The design deliberately avoids copying protected Tetris presentation; Lesson 005 records that research.
- Version
- 1.0.0
- Built with
- GLM 5.2 via the Experiments ByJTT Agent
- Implementation
- From scratch
- Question
- Banked Clears
- Historical review
- 7.8/10 KEEP · 7/7 verified · 56/56 tests
- Platforms
- Desktop + Mobile
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Next
Next question
The next experiment should start with something worth learning, not a format quota. It may become a product prototype, a game mechanic, a useful tool or a test of the development process. The smallest credible version should answer the question before more scope is added.
Suggestions and useful feedback are welcome on X (@devbyjt).