All Experiments

A chronological record of the questions tested, things built and lessons learned in the By JTT research and prototyping lab.

  1. Aug 14, 2026 · 14:00 UTC · v1.0.0 · LIVE

    2048 — Combo Edition

    An early game experiment based on the MIT-licensed 2048 project. It kept the familiar sliding-puzzle core and tested a combo-scoring variation for multiple merges in one move, alongside a leaderboard, showcase video and independent review.

    Version
    1.0.0
    Released
    Aug 14, 2026, 14:00 UTC
    Built with
    deepseek-v4-flash-(latest) via CommandCode
    Reference
    2048 by Gabriele Cirulli (MIT)
    Question
    Combo scoring
    Reviewer
    qwen/qwen3.7-max
    Historical review
    7.4/10 avg · 17/17 verified
    Video
    27s · 9:16 · edge-tts + ffmpeg
    Platforms
    Desktop + Mobile
    • Puzzle
    • Combo scoring
    • Leaderboard
    • Review
  2. Aug 14, 2026 · 20:00 UTC · v1.0.0 · LIVE

    Snake — Combo Edition

    An early game experiment using the familiar Snake mechanic to test timed combo chaining, a leaderboard and mobile controls. Eating again within four seconds extends the multiplier chain.

    Version
    1.0.0
    Released
    Aug 14, 2026, 20:00 UTC
    Built with
    deepseek-v4-flash-(latest) via CommandCode
    Reference
    Classic Snake mechanics
    Question
    Timed combo chaining
    Reviewer
    qwen/qwen3.7-max
    Historical review
    6.7/10 avg · 10/10 verified
    Platforms
    Desktop + Mobile
    • Arcade
    • Combo chaining
    • Leaderboard
    • Mobile controls
  3. Aug 15, 2026 · 02:00 UTC · v1.0.0 · LIVE

    Suika — Combo Edition

    A from-scratch fruit-merge prototype testing combo chaining and precision-drop bonuses. It uses lightweight custom circle physics and supports touch, mouse and keyboard controls.

    Version
    1.0.0
    Released
    Aug 15, 2026, 02:00 UTC
    Built with
    deepseek-v4-flash-(latest) via CommandCode
    Reference
    Generic fruit-merge mechanics
    Question
    Combo chaining + precision drops
    Physics
    Custom circle physics
    Platforms
    Desktop + Mobile
    • Puzzle
    • Physics
    • Combo chaining
    • Precision drops
  4. 2026-08-15 · Experiment 004 · LIVE

    The ByJTT Gauntlet

    A review framework created after the early experiments exposed the need to separate model opinion from executable evidence. In v2.1.1, RELEASE PASS requires green deterministic evidence and two required cross-family critics independently meeting the threshold. The deterministic framework tests are green; final live two-family RELEASE certification is still pending.

  5. 2026-08-16 · Experiment 005 · INTERNAL

    The Experiments ByJTT Agent

    A private eve-powered workflow tool for coordinating research, scaffold/build work, documentation, review and publishing. It was adopted rather than written from scratch, then adapted around the lab's process and the ByJTT Gauntlet. The agent itself is treated as an experiment: its changes still need independent evidence and review rather than trusting the orchestrator's own judgement.

  6. 2026-08-16 · Experiment 006 · LIVE

    Falling Blocks: Banked Clears

    A from-scratch falling-block puzzle used to test the full agent-assisted pipeline and a Banked Clears mechanic: completed rows remain until the player chooses to bank them for a burst multiplier. The design deliberately avoids copying protected Tetris presentation; Lesson 005 records that research.

    Version
    1.0.0
    Built with
    GLM 5.2 via the Experiments ByJTT Agent
    Implementation
    From scratch
    Question
    Banked Clears
    Historical review
    7.8/10 KEEP · 7/7 verified · 56/56 tests
    Platforms
    Desktop + Mobile
    • Puzzle
    • Banked Clears
    • From scratch
    • Agent-assisted
  7. Next

    Next question

    The next experiment should start with something worth learning, not a format quota. It may become a product prototype, a game mechanic, a useful tool or a test of the development process. The smallest credible version should answer the question before more scope is added.

Suggestions and useful feedback are welcome on X (@devbyjt).