All experiments · Suika — Combo Edition

About & Research Log

Summary

Suika — Combo Edition is a physics-based fruit merge game rebuilt for ByJTT Experiments with a combo chaining twist: merge 2+ fruit pairs within a 3-second window to chain a multiplier (x2, x3, x4…), and drop cleanly into gaps for a precision bonus. Built mobile-first with a lightweight custom circle physics engine (gravity + positional collision resolution + stacking — no external libraries), touch/mouse/keyboard controls, a live stats bar, and a global leaderboard. This page documents the complete build for research transparency.

Model & tools

Why Suika-style fruit merge

The drop-and-merge physics puzzle is the natural third experiment for the hub: it proves the pipeline can go beyond grid-based games into continuous physics while staying dependency-free. Importantly, the merge-drop mechanic itself is generic and not copyrightable — it is a game mechanic, not an expression. This build uses none of the "Suika Game" trademark, no Nintendo assets, and no copyrighted art: all fruit art is original (CSS/Canvas-drawn colored circles with emoji faces), and the name used here is the mechanic name with the hub's Combo Edition twist. The one-command scaffold (node scripts/new-experiment.mjs suika) created the full experiment structure, nav, and tab pages with zero manual plumbing edits.

The twist: combo chaining + precision drops

The core is a faithful fruit-merge physics game (gravity, stacking, same-fruit merging into the next size: cherry → strawberry → grape → orange → melon → watermelon). The twist adds a combo system consistent with the hub's 2048 and Snake experiments:

Build & verification

Assets & licensing

Attribution: this experiment is an original implementation of the generic fruit-merge mechanic. It is not affiliated with, endorsed by, or connected to any commercial "Suika Game" product or its trademark holders.

Session log