About & Research Log

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Project: 2048 — Combo Edition (by ByJTT). A 1:1 fan clone of the classic 2048 by Gabriele Cirulli (MIT licensed), rebuilt with a unique combo twist, a leaderboard and X sharing, deployed to Vercel, and SEO-optimized. This page documents the entire build for research purposes.


The unique twist: Combo system

In the original 2048, merging two pairs in one move scores exactly the same as merging them one pair at a time. In this clone, merging 2+ pairs in a single move triggers a combo:

The core game remains 1:1 with the original: same 4x4 grid, same merge rules, same tile colors and animations, same 90% / 10% tile spawn odds, same keyboard & touch controls, same win/lose logic, same local-storage persistence, and the same "Keep going" / "Try again" flow.


v2 additions: leaderboard & X sharing


How it was built (research log)

Everything below is fully documented for reproducibility.

Model & tooling

The original prompt

"Create a 1:1 clone of a game that you feel 100% confident that you could clone perfectly, in one shot. Do research first on every capability that will assist you in doing this. Prioritize using open-sourced / free assets and already solved problems, reducing our need for custom code etc. So leveraging all tools, libraries, kits, and everything else relative to each aspect."

Follow-up: "Ensure our own unique twist is implemented… fully documented and logged for research purposes. Prompt used also, etc. Deploy it to vercel and SEO optimize it. Ensure we abide by all laws and legal concerns."

Follow-up (v2): "Add integration with leaderboards / x accounts as i'll post it on X.com. Also fix the copywriting… Also we will do this experiment more often so create a vercel app that showcases them all along with their detailed experiments… Ensure all games and experiments are fully mobile first."

Game choice rationale

2048 was chosen because it is the game most likely to be cloned "perfectly, in one shot": its canonical version is open source (MIT), its mechanics are small and precisely specified, it needs no audio, physics, or server, and its visual design is fully defined in a single CSS file. This makes a pixel-perfect, behavior-identical clone achievable with maximum confidence.

Research phase

Assets & licensing (legal compliance)

Build & verification

SEO measures


Session log (capability usage)

Timeline of what was used and when, during the build sessions.


Legal: This is a free, non-commercial fan project made for educational and research purposes. "2048" is a game concept popularized by Gabriele Cirulli, whose original code is MIT licensed; this clone is derived from and credits that code. Clear Sans is a trademark of Intel Corporation, licensed under Apache 2.0. See LICENSE and style/fonts/LICENSE-ClearSans.txt.